![]() ![]() Dark Awakening: Defeat the Dreamer and the Nightmare boss in Ward 17.Wolf of the Woods: Defeat the Ravager on Yaesha.Watch the Totems!: Defeat the Totem Father on Yaesha.Must be done to get the Guardian’s Heart. Butterfly Effect: Defeat Ixillis XV on Corsus.Undying, Eh?: Defeat the Undying King (on Rohm) who will fight you if you refuse to give him the Guardian’s Heart.The Keymaster: Defeat the Claviger on Rohm.The Bigger They Are…: Defeat the Ent on Earth.Fire in the Sky: Defeat Singe on Earth.You will need to use multiple playthroughs to unlock them all since bosses spawned are changed each run. The boss achievements in this game will not be collected in a single playthrough. Simply shoot the lock on his cell to trigger a cutscene. This event occurs after the world boss on Yaesha. This event occurs halfway through Yaesha in the Shrine of Immortals. Changing of the Guard: Meet the Pan Rebel Leader.Shot through the Heart: Return the Swamp Guardian’s heart to the Undying King.This event occurs at the world boss on Corsus. Like a Moth to a Flame: Meet the Swamp Queen.This event occurs after the world boss on Rohm. Death Warmed Over: Meet the Undying King.This event occurs after the world boss on Earth. What is the Labyrinth?: Meet the Labyrinth Keeper.Heart of a Dragon: Upgrade Dragon Heart at the Root Mother in Ward 13. ![]() This event occur after the Subway on Earth. This occurs after completing the tutorial. Fade to White: Activate the Ward 13 World Stone.The Labyrinth itself is an endless abyss filled with strange floating islands connected by a network of suspended stairs and walkways.The following achievements are ones you will unlock as you playthrough a run of Remnant: From the Ashes. Heroes that have been granted access to the Labyrinth by its Keeper can journey to other worlds, even those whose link through the World Stones have been severed temporarily. In the endless dimension between worlds sits an impossible tower, the gateway to the Labyrinth – the physical connection between planes of existence. Savvy players will return to the Ward from time to time and use the resources they’ve found to gear up and improve their odds of survival. It is also a place where they can converse with other survivors and gain tidbits of lore and wisdom that can help them along the way. The place where they can restock supplies, upgrade gear, and find craftsmen that can create new weapons to take on the Root. Ward 13 is the players’ base of operations – their home. The few desperate survivors of Ward 13 are all that remains of a once-larger community. As time passed, some Wards survived while others were lost. The facility’s thick walls kept them safe even as the rest of the world fell to the invaders. During the invasion, the Wards became a haven for a few select people. This lead to the discovery of the portals to other worlds… and the attention of the Root. A number of Wards were built across the planet and a small shard of the original World Stone was sent to each one for further study. ![]() A few unfortunate souls know the real reason Ward 13 was built – to house and study the World Stones. ![]() Others believe that it was a research facility where new weapons were being developed. Many believe Ward 13 was built as a safeguard against a final World War that never came. ![]()
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