![]() ![]() Productivity modules are rarely useful in practice. Speed modules, in pumpjacks or beacons, may (not always) increase the rate at which yield drops as an indirect effect and always increase the maximum output, because they increase the maximum cycle rate. They also always reduce the maximum output by a smaller factor, because they slow the machine down more than they provide additional output. Productivity modules always reduce the rate at which the yield drops, because they slow the machine down and provide additional output. However, Speed Beacons/Modules are the better choice. Speed Modules/Beacons will have the reverse effect, increasing the reduction rate by increasing the speed at which those cycles occur. Slowing the rate at which the cycles occur slows it. They lose some output every (300?) cycles. If someone knows what causes this decrease of my oil fields please let me know and it would be great if this reversible:)Īlso note that because they slow the machine down more than they provide additional output, Productivity Modules an slow the oil field output drop. Maybe one of those are causing this decrease. Is there anybody who knows why this happens ? I have some mods installed. For example: By the start of the game I had some with 3000% precent and now with 50 hours in this factory the precent decreased to 1000%. How can I give you money? I'm on Patreon.My problem is that my oil fields are getting lower. The number of pipes will be omitted if only one pipe is required. It defaults to 17, which corresponds to a fluid rate of 1200/s, which is the output rate of an offshore pump. The "minimum pipe length" setting controls the minimum number of segments that a pipe will be permitted before the calculator uses multiple lanes of pipes. With the default "minimum pipe length" setting, the calculator will display a value of " × 7 ≤ 47." This means you will need seven parallel lanes of pipes, each with a maximum length of 47 segments. Say the solution calls for 7500 units of heavy oil per second. This means that the longer a pipe is, the more parallel lanes of pipes will be required. Pipe throughput is inversely proportional to the length of the pipe. How do I interpret the pipe numbers on the "Factory" tab? This feature is not compatible with certain items, namely those that have no dependencies, and those that don't map one-to-one with a recipe. For example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper cable requirements on their own.Ĭlicking on the icon a second time will restore its dependencies. ![]() The intent behind this feature is to model the case of building a factory when you are shipping in one or more ingredients from elsewhere. ![]() It omits the dependencies of that item's recipe from the solution. What does clicking on an item's icon in the "Factory" tab do? Do the numbers in the "beacons" column represent the number of modules or the number of beacons? ![]()
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